The WARRIOR project aims to encourage recognition of diversity, to promote dialogue with others in order to get out of one’s own information bubble and, at the same time, to be able to identify false information. This is relevant for the
The overarching motivation of the POMEIL project is attributed to the identified challenges faced by immigrants and refugees in their equitable access to the labour market of their host countries and thus their overall socioeconomic integration.
The POMEIL aims
ENTRE_VET: Entrepreneurship education for VETProject number: 2023-1-EE01-KA220-VET-000151299 The EU views entrepreneurship as crucial for job creation, social integration, and sustainable growth, especially in Vocational Education and Training (VET). Despite initiatives like the 2020 Osnabrück Declaration and the European Skills Agenda, entrepreneurship
STORIES THAT HEAL
“Stories that Heal: Personal Accounts and the Power of Mental Well-being”
Project No.: 2023-2-SI02-KA220-YOU-000171518
The Stories That Heal project focuses on the prevention and de-stigmatization of mental health issues among the youth. It is built on
SUSPRO – INTEGRATING EDUCATION FOR SUSTAINABILITY INTO THE CULTURE AND LIFE OF SCHOOLS: SUSTAINABILITY PROTOCOL
Acronym: SUSPRO
(Project number: 2023-1-ES01-KA210-VET-000150556)
SusPro aims to integrate sustainability education in the culture of culinary schools, promoting the creation of sustainability protocols that encourage
VETCompass: VET Teachers’ Transversal Skills Competence Assessment System
Acronym: VETCompass
(Project number: 2023-1-DE02-KA220-VET-000166450)
The VETCompass project is pioneering in addressing the critical gap in Vocational Education and Training (VET) by focusing on essential skills necessary for VET Teachers to prepare
“Every Story(Teller) Matters – Human Libraries and Mutual Recognition” (EStM-HLMR) is an EU-funded initiative set to run from September 2023 to October 2025. This project aims to leverage the unique concept of Human Libraries to promote mutual recognition, empathy, and
Games 4 Green: Learning serious video game coding for green awareness
“Games 4 Green” is an innovative project funded by the European Union, under the Erasmus+ KA220-VET Cooperation partnerships in vocational education and training program. Launching on December 31, 2022,
Activating Future Leaders of Community Sustainability in Europe (YOUTH4SUSTAINABILITY)
Project Overview
The Youth4Sustainability project, funded by the EU, is a 20-month small scale initiative designed to ignite a passion for sustainable development goals (SDGs) among youth. Running from January 2023
The “Get In The Game” project aims to raise awareness about young girls’ sports opportunities and train teachers and coaches to provide more inclusive, egalitarian, and engaging sports activities. GIGT promotes access to team sports activities directly through the school, which is